Elemental Spirits Guidelines

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Elemental Spirits Guidelines

Post by Phoenix on Sun Sep 27, 2015 3:14 pm

Elemental Spirits are the very weapons of summoners. For some, they are merely tools but for others, they are friends as well as allies in combat. Elemental Spirits have minds of their own hence, they are capable of full combat based on their own tactics. Entering into a contract with a summoner however, binds them to the will of the Summoner.

As a beginner, a summoner can only have one E Ranked Elemental Spirit at their control. Post here to register your elemental spirit. It can only bear an elemental affinity of the tribe in which the summoner belongs to.

Elemental Spirit Stats

Summoners are given 4 stat points to distribute on each of the Elemental Spirit's stats. Each stat can accommodate up to a maximum of 2 stat points. Once the Elemental Spirit is approved with the stats, there's no more changing it so be wise in choosing where to put 'em stats.


  • Strength: This defines the physical damage an Elemental Spirit can deal. Putting no star to it ranks the spirit's strength one level down from its current level hence, an E ranked Elemental Spirit with no point in strength has no bonus in its base physical damage. Having a point in this stat gives the Elemental Spirit a strength, equal to its rank. Having two points on this stat gives the Elemental Spirit a strength that is one rank higher than it's own rank. Damage calculation for Elemental Spirits is (10 * Rank of Elemental Spirit) + (10 * Rank of Strength).

  • Vitality: This defines an Elemental Spirit's endurance in battle. Giving no point to this stat gives it a vitality one rank below it's own rank. An E ranked Elemental Spirit having no point in Vitality receives no bonus on its health point. Giving a point to this stat gives the Elemental Spirit a vitality equal to its own rank and having two points gives it a vitality a rank higher than its own rank. Health calculation for Elemental Spirits is (100 * Rank of Elemental Spirit) + (100 * Rank of Vitality).

  • Agility: This defines the speed at how much an Elemental Spirit can move and react to attacks. Putting no point to this stat gives an Elemental Spirit a speed of one rank below it's own rank. An E ranked Elemental Spirit with no point in Agility is incapable of movement. Giving a point to this stat enables an Elemental Spirit to have an agility equal to its own rank and two points to this stat gives an Elemental Spirit an agility, one rank higher than its own rank.

    • Rank E: Moves at 10 meters per second, reaction rate of 0.25 seconds
    • Rank D: Moves at 20 meters per second, reaction rate of 0.225 seconds
    • Rank C: Moves at 30 meters per second, reaction rate of 0.2 seconds
    • Rank B: Moves at 40 meters per second, reaction rate of 0.15 seconds
    • Rank A: Moves at 50 meters per second, reaction rate of 0.10 second
    • Rank S: Moves at 60 meters per second, reaction rate of 0.05 second
    • Rank S+: Moves at 70 meters per second, reaction rate of 0.025 second


  • Magic: This defines how proficient an elemental spirit is with its active skills. Elemental Spirits, unlike Summoners have no mana pools hence, they can use their skills as much as they like but still following the cool down for each skill. Giving no point to this skill halves the power of all the Elemental Spirit's active skills. A point in this skill just let the Elemental Spirit use its active skills with their normal power. Two points in this skill gives the active skills of an Elemental Spirit a 50% boost in power and two points makes the power of their active skills double. Elemental Spirits can train their skills up to a rank higher than their own rank.


Elemental Spirits Rank

As a beginner, elemental spirits start at Rank E though later on, when the summoner gain the ability to summon another elemental spirit, he could make its initial rank similar to the summoner's current rank. Now to rank an elemental spirit up, one would need to engage it in battle or train it, forming a certain number of words. The user can make several threads for that so long as the word count of all the threads would equal the required word count to rank up. An elemental spirit can train their skills up to the rank of their own.

Below is the required word count for upgrading an elemental spirit:

  • Rank D: 5000 words
  • Rank C: 7500 words
  • Rank B: 10000 words
  • Rank A: 20000 words
  • Rank S: 30000 words
  • Rank S+: 50000 words

Skills Slot

Listed below, is a guide on how many skills an Elemental Spirit can have depending on its Rank.

  • Rank E: 5 slots
  • Rank D: 10 slots
  • Rank C: 15 slots
  • Rank B: 20 slots
  • Rank A: 25 slots
  • Rank S: 30 slots
  • Rank S+: 40 slots


Height and Weight

Elemental Spirits can only grow at a certain height and weigh as much depending on their rank. Note that this is only the maximum height and weight. You may freely choose any value lower than these.

  • Rank E: Height of 3m, weighing up to 200 kg
  • Rank D: Height of 5m, weighing up to 500 kg
  • Rank C: Height of 7m, weighing up to 750 kg
  • Rank B: Height of 10m, weighing up to 1000 kg
  • Rank A: Height of 13m, weighing up to 1200 kg
  • Rank S: Height of 15m, weighing up to 1500 kg
  • Rank S+: Height of 20m, weighing up to 2000 kg


Innate Ability

Elemental Spirits can only have one of these abilities upon registration

  • Flight - The Elemental Spirit has the ability to fly with parameters equal to the elemental spirit flight skill with reference to the Elemental Spirit's rank.
  • Brute - The Elemental Spirit's attack damage is twice the normal damage of other elemental spirits of its rank.
  • Hard Carapace - The Elemental Spirit suffers only half the damage dealt to it.
  • Light Feet - The Elemental Spirit can move twice the normal speed of other elemental spirits.
  • Sense - The Elemental Spirit can sense invisible presence around it, whether they be hidden from sight due to barriers or through some special skill. The parameters of its sense is based on the elemental spirit supportive sight skill.


Battle Affinity

Upon registration, Summoners are given 5 points to distribute among three major skill types. Each skill type can only accommodate up to 3 points each. Having no point to a skill type disables the Elemental Spirit from learning any skill of that type. Giving a point to the skill type enables the Elemental Spirit to enhance skills of that type up to a rank lower than its own rank hence, it can only learn a such skill once it turns D Rank. Giving 2 points to the skill type enables the Elemental spirit to enhance skills of that type up to its own rank while having 3 points enables the learning of such skill up to a rank higher than its own. When a skill type is used in a multiclass spell, it can only be utilized up to 25% when such skill type is given 1 point, 50% with 2 points and in an indefinite percentage with 3 points. Note that Utility spells does not belong to any of the major type of skill listed below hence, any Elemental Spirit would be able to learn a Utility type spell of up to a rank higher than its own rank.

  • Offensive - Includes Offensive Melee and Offensive Range type skills.
  • Defensive - Includes Defensive Wall, Defensive Shield and Defensive Barrier
  • Support - Includes Supportive Buff, Supportive Healing, Supportive Sight, Detrimental and Knockback.
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Phoenix



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